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 Keynote Speech 
        
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     Learning How to Dance Using a 3D Webplatform Prof. Nadia Magnenat-Thalmann MIRALab - University of Geneva E-Mail: 
    	thalmann@miralab.unige.chAbstract: Until recently dance was part of the physical education programme in 
		many countries.  It is now recognised as an art form comparable to 
		music, drama, and visual arts and equally worthy of study.
 
 The reasons include  the lack of appropriate teaching resources that 
    enable teachers/trainers to provide an integrated view of the 
    movement and social aspects of dance as the limited use of new media 
    that improve the attractiveness of dance resources to students.
 
 We will present in this talk the WebDance European project 
    and more particularly our contribution in  3D and Web technologies 
    to create motion captured dances and a web 3D platform.
 
 In the project WebDance, we can show, on the web,  3D simulation of 
    various dances that allows teachers and trainers to use our platform 
    to document traditional dance ,understand in 3D how dancers are 
    performing their art and later on, create dance lessons. The long 
    term objective is also to create an online dance learning community.
 
 Our web based application  displays dance animations embedded in a 
    web site. Currently, web based 3D applications are not heavily 
    developed due to web limitations.  But the combination between 
    actual 3D engines and web technologies in terms of interface could 
    provide acceptable 3D visualization. The most actual popular web 
    browsers are Internet Explorer (www.microsoft.com) and FireFox 
    (www.mozilla.com).
    Theses webbrowsers do not integrate any 3D 
    engines yet. That is why we use it like an application container and 
    we create dedicated plug-in. The graphics part is managed in a 
    specific coding language (C++ is the most popular for computer 
    graphics) and it is wrapped by the component interface. Mainly, the 
    current component interfaces are coded in C++ and are called ActiveX 
    in the Internet Explorer case and XPCOM in the FireFox case. Each 
    one is designed to manage and interpret C++ coding. Consequently 
    this application is coding into three parts, one is the core of the 
    application and the two others are dedicated to interface web 
    browzer and the application core.  Examples of how to learn through 
    this platform will be shown.
 
 Biography:
 Prof. Nadia Magnenat-Thalmann has pioneered research into virtual 
    humans over the last 25 years. She obtained  her PhD in Quantum 
    Physics from the University of Geneva.
 
 From 1977 to 1989, she was a Professor at the University of Montreal 
    where she founded the research lab MIRALab. She was elected Woman 
    of the Year in the Grand Montreal for her pionnering work on virtual 
    humans and presented Virtual Marilyn at the Modern Art Museum of 
    New York in 1988.
 
 Since 1989, she is Professor at the University of Geneva where she 
    recreated the interdisciplinary MIRALab laboratory. With her 30 PhD 
    students, she has authored and coauthored more than 300 research 
    papers and books in the field of modeling virtual humans, 
    interacting with them and living in augmented worlds. She is 
    presently taking part in more than a dozen of European and National 
    Swiss research projects and she is the Coordinator of several 
    European Research Projects as the Network of Excellence (NoE) 
    INTERMEDIA, the Project HAPTEX and the  European Research training 
    Network Marie Curie 3D ANATOMICAL HUMANS. She is coordinating the 
    Virtual Campus Swiss project "Understanding 3D" and is working also 
    for the European Project Webdance.
 
 She is editor-in-chief of the Visual Computer Journal published by 
    Springer Verlag and co-editor-in-chief of the journal Computer 
  Animation and Virtual Worlds published by Wiley. She also 
    participated to political events as to the WORLD ECONOMIC FORUM in 
    DAVOS where she was invited to give several talks and seminars on 
    the importance of multimedia for society.
 
 
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